8/16/2023 0 Comments Synergy syn 30Gamma Ray's beam grows larger and deals more damage.īetrayer's Shield gains infinite ammo, a much larger magazine size, and extremely high fire rate. Obtainable through the Beholster Shrine, although it can be activated without. When Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun. Increases damage by 30%, magazine size by 50%, spread by 50%, decreases reload time by 33%, and slows down enemy bullets by 20% when one of the guns is held. Taking damage causes Honeycomb to spawn hornets, which travel faster and deal more damage than regular bees.ĭoubles the size of Bee Hive's bees and increases their damage by 25%, but decreases Bee Hive's rate of fire by 34%. Shock Rifle slowly regenerates ammo over time.īombs periodically spawn and orbit the player, exploding and dealing 40 damage upon touching an enemy. Screecher fires a cone of three waves per shot.ĭecreases the charge time of Charge Shot by 25%, increases reload time by 50%, and increases shot size. Increases the speed of The Scrambler's eggs by 50%. If any red and blue shots touch, the blank effect is activated.īee Hive turns into an apiary and automatically regenerates ammo over time.Ī.W.P.'s color changes to orange and white, its shots freeze enemies, and it deals 62.5% more damage.īoth guns gain increased shot speed and deal 25% more damage. RPG spawns 7 homing flak bullets upon impact.ĭark Marker alternates between firing red and blue shots that become very slow and large after traveling a short distance. Gives Zorgun 3 Final Shots, and gives Alien Engine occasional Zorgun bullets. These projectiles ignore tables when fired from behind them.įace Melter fires two parallel columns of notes, shoots a guitar pick with a chance to stun upon reloading, and changes appearance to that of a Dean Z Blue Burst guitar. Thunderclap shoots 2 bullets instead of one.Ĭolt 1851 fires three tight spreads of three free bullets upon reloading. Each orange does 7 damage per shot, as opposed to the usual 5.5.Ĭrown of Guns transforms into a tiara that fires higher-damage crescent-shaped bullets. Island Forme AK-47 fires oranges, which deal more damage than regular AK-47 shots. Pressing reload with a full magazine toggles Island Forme. Roll bombs will bounce around instead of detonating immediately, and can be manually detonated with iBomb Companion App. The first shot of each magazine is guaranteed to be a poison bullet.ĪKEY-47 receives a damage boost (10 damage per bullet), infinite ammo, and changes in appearance to resemble a Shelleton and can no longer open locks by shooting at them. The first shot of each magazine is guaranteed to be an ice bullet. ![]() The first shot of each magazine is guaranteed to be a fire bullet. The Membrane's shots bounce 4 times and become homing. The buff stacks if the player spins multiple times. I've never seen this stuff in the wild where I can try it, so I'm assuredly overthinking.Spinning 360 degrees provides a 3-second buff that gives the next shot a 1.5x damage multiplier. ![]() something like the Mesa Badlander, Engl Powerball SE, or Revv G20. Just weighing the practicality of a Synergy setup vs. The preamps would be running into a Two Notes CAB M, I think. So I guess my question is, has anybody noticed a significant tonal difference? Or are those extra valve stages used for like, phase inversion, effects loop buffering, etc? Two valves seems like not much for cascading gain stages, right? But everybody says the SLO-100 module is on point, so maybe I'm overthinking this? But the Syn-50 has 3 of 'em, and no onboard channel - that's just something the preamp modules are interacting with.Ĭonversely, the Syn-1 and Syn-2 don't have any onboard valves, yeah? The question I have is, do these amps sound any different? Hi everybody! I'm looking to break into the Synergy ecosystem: this would be for recording purposes, so I doubt any of these amps are going to see a speaker.
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