8/17/2023 0 Comments Team fortress 2 spy guide![]() This is going to be the Spies new revolver and second hand man in a fight. Today brings the release of The Ambassador. Regardless the patch should be here on Thursday. It could also be that they gave two days of a fake Sniper update and they’re making it up by adding two more days before the release. Either the patch just isn’t ready or they’ve got a lot more content they are going to be bringing out with this update. Today should be the day that the update is coming, but for some reason Valve has decided to push it back until Thursday. First team to a certain number of captures wins.In Uncategorized | Tags: team fortress 2 sniper achievement guide, team fortress 2 sniper guide, team fortress 2 sniper unlocks, team fortress 2 sniper update, team fortress 2 sniper update day 1, team fortress 2 sniper weapon achievement, team fortress 2 sniper weapon guide, team fortress 2 sniper weapon unlock, team fortress 2 sniper weapon unlock achievement guide, team fortress 2 sniper weapons, team fortress 2 spy achievement, team fortress 2 spy achievement guide, team fortress 2 spy guide, team fortress 2 spy unlocks, team fortress 2 spy update, team fortress 2 spy update day 1, team fortress 2 spy weapon achievement, team fortress 2 spy weapon guide, team fortress 2 spy weapon unlock, team fortress 2 spy weapon unlock achievement guide, team fortress 2 spy weapons, tf2 sniper achievement, tf2 sniper achievement guide, tf2 sniper guide, tf2 sniper unlocks, tf2 sniper update, tf2 sniper update day 1, tf2 sniper weapon achievement, tf2 sniper weapon guide, tf2 sniper weapon unlock, tf2 sniper weapon unlock achievement guide, tf2 sniper weapons, tf2 spy achievement, tf2 spy achievement guide, tf2 spy guide, tf2 spy unlocks, tf2 spy update, tf2 spy update day 1, tf2 spy weapon achievement, tf2 spy weapon guide, tf2 spy weapon unlock, tf2 spy weapon unlock achievement guide, tf2 spy weapons team fortress 2 sniper achievement If their own briefcase has also been stolen, they can't score a point until it's returned. They have to capture the enemy briefcase, and bring it back to their base. Red wins if they can hold out for a certain time.Ĭapture the Flag: each team has a briefcase in their base. Only the blue team can capture: once they take a point, it's theirs forever. You can't capture a point if you don't own one next to it, and you lose the game if the enemy team captures all your points.Īttack/Defend: just like Control Point, except the red team owns all the points at the start. You fight over the central point at first, then whoever gets that can try to take the next point along on the enemy's side. First cart to the finish line wins.Ĭontrol Point: much like King of the Hill, but with five control points. Up to you whether to focus on escorting your own cart, or stopping the enemy escorting theirs. Payload Race: same as Payload, except both teams have a cart. The defenders can stop it by killing them, or standing near the cart themselves. The more of then stay near the cart, the faster it moves. ![]() Payload: the attacking team must escort a cart along some railtracks to an objective. And if a you hear an electronic crackle shortly after a Spy appeared to die, he's alive, and he's behind you.īored of King of the Hill now, how do the other modes work? But if a black Scottish cyclops charges at you with a giant sword, get out of the way. To describe all the differences would be long and pointless. ![]() Some classes, particularly Spy and Demoman, work very differently once they unlock certain items. Spy is probably the hardest to be effective with when you're a beginner, but he's worth playing just so you understand roughly how they work. Don't stick with any of them for too long until you've played all nine: each new one you try helps you understand the role of the others better too. Soldier's the best all-rounder, so another good early choice. It's a really satisfying relationship.Īfter that, it's mostly personal preference. You're also the first person Medics will think to heal, and since you just played Medic yourself, you know how to be a good patient and keep them protected. You're slow, and your gun takes a while to spin up, but once you start firing someone's usually dead by the time you stop. When you fancy a change, switch to Heavy. And that gives you time to watch how your team mates play, see who beats whom, and learn a bit about what the weapons do. At the basic level, it's all you need to do. Then you'll have to pick a class.Ī good starting choice is the Medic: you heal people on your team by firing a beam at them, and that's immediately useful and appreciated by your team mates. You usually can't join the one with the most players.
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